Ruins · Trace
Too much interaction
早期曾设想大量动画、隐藏导航和复杂点击效果,后来发现探索感不能以牺牲可用性为代价。
这次尝试留下的经验是:探索感不能以清晰度和可用性为代价。
Only part of this trace remains.
The path is open, even while the rest is still taking shape.
Ruins · Trace
早期曾设想大量动画、隐藏导航和复杂点击效果,后来发现探索感不能以牺牲可用性为代价。
这次尝试留下的经验是:探索感不能以清晰度和可用性为代价。
The path is open, even while the rest is still taking shape.