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Ruins · Trace

Too much interaction

早期曾设想大量动画、隐藏导航和复杂点击效果,后来发现探索感不能以牺牲可用性为代价。

Trace
Mistakes
Status
🍂 Dormant

这次尝试留下的经验是:探索感不能以清晰度和可用性为代价。

Only part of this trace remains.

The path is open, even while the rest is still taking shape.

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